Author Topic: Change event input without changing the output  (Read 602 times)

Basically something that makes it where you can change the input of an event without having to redo the entire event line.

This would be useful for when you accidentally click on an input when you didn't mean to, or just changing an input from onplayertouch to onactivate without having to redo the entire line.

The reason this happens is because some inputs don't have the same targets. Targets are also completely dynamic so even if you made it 'detect', it still wouldn't work for all situations.

Though, this could still be made and would still be pretty helpful sometimes.


Basically something that makes it where you can change the input of an event without having to redo the entire event line.

This would be useful for when you accidentally click on an input when you didn't mean to, or just changing an input from onplayertouch to onactivate without having to redo the entire line.
Support, I hate it when it does this

The reason this happens is because some inputs don't have the same targets. Targets are also completely dynamic so even if you made it 'detect', it still wouldn't work for all situations.

Though, this could still be made and would still be pretty helpful sometimes.
But, you could have it so if it does happen to change the targets list, it then makes you choose from the list of new targets, and keep the same output and input.