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what should i name the joints for a weapon
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Topic: what should i name the joints for a weapon (Read 1414 times)
Ladios
July 07, 2007, 11:21:55 AM
lets say i was making a thrown weapon using maya, what should i name the joint or joints and approximatly where should i place them in the model?
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Masterlegodude
July 08, 2007, 03:36:21 AM
The joints should be named the same as they would in MS3D, which is muzzlePoint, where you want the weapon to fire from, and mountPoint, where you want the weapon to be held
Oxcorp
July 08, 2007, 10:54:33 PM
Masterlegodude
July 09, 2007, 12:57:35 AM
Quote from: Oxcorp on July 08, 2007, 10:54:33 PM
http://www.blockland.us/smf/index.php?topic=18088.0
Lol fixed :P
Ladios
July 09, 2007, 01:02:50 AM
this topic was actually for maya but i didnt know its the same thing...maya PLE doesnt export anyways so whatever....
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what should i name the joints for a weapon