Author Topic: what should i name the joints for a weapon  (Read 1413 times)

lets say i was making a thrown weapon using maya, what should i name the joint or joints and approximatly where should i place them in the model?

The joints should be named the same as they would in MS3D, which is muzzlePoint, where you want the weapon to fire from, and mountPoint, where you want the weapon to be held



this topic was actually for maya but i didnt know its the same thing...maya PLE doesnt export anyways so whatever....