Author Topic: "Mission" Events.  (Read 770 times)

Good for a vast assortment of things.

Say you wanted to make a mission where the client had to kill five Ogres.  The events would go:
Code: [Select]
0 [0] OnActivate>Client>AddMission [Ogre Hunter] [5] [1, 2]
1 [0] OnMissionComplete>Client>CenterPrint [You did it!]
2 [0] OnMissionComplete>Player>AddItem [Better Sword]
The first value for the AddMission event is the name of the mission, the second value is the number of MissionIncrement events you have to trigger, and the third is which MissionComplete events to do.

Next you event the Ogres.
Code: [Select]
0 [0]OnBotKilled>Client>MissionIncrement [Ogre Hunter] [1]The value dictates how many ticks you are closer to completing the mission. In this case, when you reach five ticks, you get an encouraging CenterPrint and a better sword.  It'll usually be set to one.

What do you think?

This is already possible with vanilla VCE events.
Please consult the manual.

This is already possible with vanilla VCE events.
Please consult the manual.
This way is easier.

I was going to make something like this at one point, then I just forgot about it.

I was going to make something like this at one point, then I just forgot about it.

How hard would it be, on a scale of 1-10?

I support this.

I don't think this would be too hard to make.

How hard would it be, on a scale of 1-10?
Depends on how you want to go about doing it.


I'd say 2~4 regardless on that scale. Which is probably why I didn't do it because I don't much enjoy easy stuff :(

Depends on how you want to go about doing it.


I'd say 2~4 regardless on that scale. Which is probably why I didn't do it because I don't much enjoy easy stuff :(


Again, people say, "This is possible with events," The point of this is _xX-CONVINIENCE-Xx_ .