Author Topic: Tool:tow rope  (Read 741 times)

basicaly you shoot at an object and if the object moves you move with it.

basicaly the grapple rope?
i think that has this function, if you shoot at a vehicle
it was that or the hookshot, not sure which

basicaly the grapple rope?
i think that has this function, if you shoot at a vehicle
it was that or the hookshot, not sure which
I know that the Gravity Gun does that, but at a fixed distance and always in front of you. Idk about hookshot, I think it pulls you to it. If grapple rope really does this, it's cooler than I thought.

gravity gun picks up the vehicle and grapple well nothing

Grapple Gun spawns a point that calculates position and velocity, then repeats an addVelocity very carefully with that data to simulate rope-swinging.

Hookshot spawns a point that calculates your position and relative distance from where the projectile collided, and repeats a setVelocity based on that data.

Gravity Gun repeatedly spawns a point at a fixed range depending on how far the Gravity Gun projectile goes, and the size of the vehicle/bot being pulled, and setPlayerTransforms (or an equivalent to it) the vehicle/bot to said point.

double poost

might be wrong on that, if i am feel free to correct me. ^

gravity gun is irrelevant for this
either the hookshot or grapple rope attatches to vehicles though, i'm guessing it's the hookshot
(i remember trying to fly behind planes on one of the two)


Hookshot attaches to vehicles. I remember using skis and following behind a plane with the hookshot in V8 I think.