Author Topic: On-the-fly dsq file usage/moving player bones in an image's dts animations  (Read 433 times)

So I was thinking - since V21 is so revolutionary and all, why not introduce a few more new things to simplify and improve upon custom player animations? Pretty much the title, really - there isn't much I can elaborate about. Just having bones appropriately named to a player's bones in a .dts file will take control of and move the according bone - this would make animations a whole world easier to do. Just being able to use any dsq straight off would be nice, too, if the dsq is appropriate for the player datablock.
« Last Edit: May 20, 2012, 11:29:38 AM by YoshiDude »

Let's not pack more features into v21
But it could be a good idea for a later revision