Author Topic: Throwable 1x1 brick.  (Read 1761 times)

Possible, since it could work like the skis.

Possible, since it could work like the skis.
No.
The skis don't change color until you are mounted to them. The color changing skis are a vehicle, not an item or projectile. It can't work, at least in the way you are thinking of.

I'm pretty sure the color can be the paint color, since projectile colors can be specified in the script. However, you're right about the brick in your hand; I wasn't referring to that.

I'm pretty sure the color can be the paint color, since projectile colors can be specified in the script. However, you're right about the brick in your hand; I wasn't referring to that.

You can't dynamically change the color of a projectile for individual objects. One solution would be using moving StaticShapes, however you'd lose lights, emitters, (optionally sounds), low amounts of lag (would be replaced by tons of lag) and good collision (you'd have to write some physics code yourself).


Making it place itself wherever it is thrown would be even cooler :)

Sadly Peejster's brick is the wrong size.


Making it place itself wherever it is thrown would be even cooler :)

find the coords of where it lands and place a brick. would have to set a pretty much new trust system but it seems mediocre for such a small payoff.

What are you talking about, there's no trust issue

Sadly Peejster's brick is the wrong size.

http://dl.dropbox.com/u/37758255/1x1.png
no, it can easily be scaled while i'm exporting it.
« Last Edit: May 15, 2012, 04:32:22 PM by Peejster »

Colorable projectiles and items are possible, but at 64 datablocks per type and three REQUIRED types, that's 192 datablocks of your 4096 right there. That's not an insignifigant amount.

or you know, setNodeColor


The paint can changes color.... so I thought it'd be possible for an item to change color as well. :I Unless I'm missing something, I know nothing of coding.

The paint can changes color.... so I thought it'd be possible for an item to change color as well. :I Unless I'm missing something, I know nothing of coding.

The paint can uses around 200 datablocks, depending on the colorset.