Author Topic: Event - Something similar to CFrame  (Read 612 times)

If you know the game Roblox, and how it has BodyVelocities and CFrame to move bricks, Blockland should get something that works similar to it so that we can move and rotate bricks. Imagine the things we could do with our bricks, we could make gates that slide and even spaceships that out of bricks.

The event would have a name followed by speed and then the XYZ (or is it XZY in torque). (Surprisingly, minecraft has even got something similar to this as well)

(I think Blockland has something already like this, like the Targets that move sideways in the Tutorial map

prob is i don't think anyone has ever figured out how to move a brick smoothly
it'd be glitchy as heck, too

Bricks do not have the ability to move. This is because they have been made highly efficient to reduce lag.

The only way you could smoothly do this that I can think of is somehow converting all the bricks into something like a staticShape temporarily. Similarly to how the Zeppelin mod on Minecraft converts the blocks into entities.

Of course any mod that does that would probably be failed.

otto and Greek said everything

I see, so the way the format of the bricks, like how you said staticShape do not allow them to move except when fakekilled or something.

I don't think this will work without a major engine change. Notice how if you turn off physics the broken bricks respawn if they were fakekilled.

I don't think this will work without a major engine change. Notice how if you turn off physics the broken bricks respawn if they were fakekilled.

Yes, brick physics are client-sided.


I see, so the way the format of the bricks, like how you said staticShape do not allow them to move except when fakekilled or something.
not to be rude but um

that wasn't even a coherent thought lol

what i was saying was for this to be possible you may have to convert every brick into an identical staticshape, which would essentially be reverting back to v0002's brick system (which is not used anymore for a reason)

what i was saying was for this to be possible you may have to convert every brick into an identical staticshape, which would essentially be reverting back to v0002's brick system (which is not used anymore for a reason)
why not just convert the moving bricks, and then turn them back into normal bricks once they're done moving?

why not just convert the moving bricks, and then turn them back into normal bricks once they're done moving?
that's probably what you'd do, yeah.

Blockland is blockland because of the brick grid.
Also, Roblox is written in lua...
Your idea is cool, but unless you remodeled all of the bricks and made them a new type of datablock, this would not work.
this would also lag the game engine... this probably wont get made