Author Topic: Request: System Shock 2 Weapons  (Read 2409 times)

Basically, just what the title says.  All the weapons from System Shock 2, the predecessor to BioShock.  I can provide all the necessary sound files if needed, as I went through a while ago and dug them out of the game's files (which was much harder than it is with most games).  I can also provide additional images, as some the ones here are pretty hard to make out.

List of Weapons:

Standard:

Wrench:

Details:
The Wrench is, despite its humble appearance, actually one of the most useful weapons in your arsenal. Not only does it deal a reasonable amount of damage at close range, it has a utility function in that it can be used to smash through barriers.

Black Ops Psi Amp:

Details:
The Psi-Amp is not a conventional weapon in the sense that it does not fire bullets or projectiles, at least not directly. Rather, as its name suggests, it is used to amplify one's psionic abilities, allowing for the use of the various Psi Powers available.  Some of these include pyrokinesis, cryokinesis, and the ability to create a psycho-reflective screen (a shield, basically).

Pistol:

Details:
For the most part, just a standard pistol.  It has two firing modes:  single shot and three shot burst.

Shotgun:

Details:
The damage output from the Shotgun is fairly reasonable, able to kill most enemies with a couple of shots; its major tripping point is a lack of effectiveness against robots. Overall, a quality upgrade to the Pistol.  Has two firing modes:  single shot and three shot burst.

Assault Rifle:

Details:
The Assault Rifle is the ultimate Standard Weapon, able to decimate just about any target.  Has two firing modes:  single shot and automatic.

Energy:

Laser Pistol:

Details:
The Laser Pistol does less damage than even the Pistol, but it requires no ammunition at all; instead, it holds an electric charge.  Near-useless against organic enemies, though.

Laser Rapier:

Details:
The only energy based melee weapon.  Very quick and deadly, slicing through most enemies with great ease.

EMP Rifle:

Details:
Does absolutely no damage to organic enemies.  Does massive damage to machines, though.

Heavy:

Grenade Launcher:

Details:
One of the most powerful weapons in the game.  Has two firing modes:  contact detonation and bounce detonation.

Stasis Field Generator

 Actually calling it a weapon is a bit of a misnomer, since in actuality it doesn't do damage. However, it nevertheless has combat utility - stunning enemies and holding them in place, which gives you a chance to either deal some damage to them with impunity, or simply run away if you don't care to fight.

Fusion Cannon:

Details:
Very high powered, but with painfully slow projectiles.  It is useless agains fast enemies.

Exotic:

Crystal Shard:

Details:
The Crystal shard is a supremely powerful melee weapon that won't leave you wanting for more damage.  More powerful than the wrench and laser rapier combined.

Viral Proliferator:

Details:
Very effective against organic enemies.  Rather than firing bullets, you need to hold down the trigger to release a projectile, and let go of it to detonate at the right time.

Annelid Launcher:

The Annelid Launcher is, more or less, an upgrade over the Viral Proliferator. It loses the strange firing method, replacing that with a massive damage bonus and the ability to home in on targets.

how would Psi power work in-game?

how would Psi power work in-game?

I dunno'.  I guess, since only a very few of them are actually useful, have a psi amp with just pyrokinesis and cryokinesis, and make one an alt. fire.