Author Topic: Weapon animation reload question milkshape  (Read 2070 times)

I was wondering if when you animate a gun in milkshape if you have to add joints and animations for when you reload the weapon.

Also, does your gun need to be welded untill the very end when you have to unweld it and export it?
« Last Edit: June 29, 2012, 09:46:46 PM by Scientific Squid »

Link below is from the big list of tutorials, first page of this section.
http://forum.blockland.us/index.php?topic=34554.0

Second one is second page, from a guy who does really good anims in milkshape
http://forum.blockland.us/index.php?topic=187942.0

There's a lot of stuff that can answer your questions, you just have to look for it.

Link below is from the big list of tutorials, first page of this section.
http://forum.blockland.us/index.php?topic=34554.0

Second one is second page, from a guy who does really good anims in milkshape
http://forum.blockland.us/index.php?topic=187942.0

There's a lot of stuff that can answer your questions, you just have to look for it.
Thanks, I have figured out one of my questions. But I still have one of my questions unanswered. I looked all over on those suggested pages and couldnt find anything. My question is, do you have to keep the gun welded the whole time untill the very end when you unweld and export the gun?

Actually, I still have all of my questions unanswered.

Can someone tell me if you need to make the reloading animation in milkshape or if you need to do make it in another milkshape file or something.

You need to make it in milkshape

What treynolds said
Also, I don't use milkshape, I just posted some links to it.

You need to make it in milkshape
In the same Milkshape file that has all of the other animations in it, (other animations being recoil or chamber slide going backwards) or in a different file with just the reload animation and no other animations with it?

Can anyone tell me if you make the reloading animation in the same Milkshape file that has all of the other animations in it, (other animations being recoil or chamber slide going backwards) or in a different file with just the reload animation and no other animations with it? I know I asked this question before, and I am sorry I'm repeating myself so much, but I never got a really clear answer for this.

Also, Can anyone tell me if you have to keep the weapon wleded untill the very end where you have to unweld it and export it?