This is what I sent him last night. Maybe it will be enough. A 50 50 chance are not good odds, ha!
Blockland will not load.
« July 05, 2012, 09:22:27 PM »
I'm new, so please excuse my noobie-ness.
I bought this game for my son. I updated his video drivers to the most current and we are still having issues. When he starts the program, it goes through the process of downloading, etc on the screen with the clouds. Sometimes it will not load the 999 +/- items. It stops at 998, or something like that. When it does download, etc. a command box pops up, along with another box that is blank, no picture, and has Blockland in the top left corner. This is in the command box that pops up:
//-------------------------- 7/5/2012 -- 23:22:39 -----
Processor Init:
AMD (unknown), ~2.93 Ghz
(timed at roughly 2.93 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Users/Andrew/Documents/Blockland
Profile Path: C:/Users/Andrew/Documents/Blockland
Total Ram: 4094 MB
OS: Windows XP Professional Service Pack 3 (build 2600)
--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
safeModeOn = 1
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1354
maxWindowHeight = 740
Setting screen mode to 800x600x32@60hz (w)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
Creating a new window...
moving window
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
showing window
setting forground window
setting window focus
done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce GT 220/PCIe/SSE2
Version: 3.3.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGLDevice::setScreenMode 800 600 32 60 0
safeModeOn = 1
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1354
maxWindowHeight = 740
Setting screen mode to 800x600x32@60hz (w)...
Already at this resolution
Video::setDevice - activate call done
Video::setDevice - resetting canvas
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
--------- Loading Client Add-Ons ---------
Binding server port to default IP
After that has loaded into the command box, nothing else happens. I can't type in the command box. I go to close out the cmd box and game by clicking on the top right hand corner of the command box and the black Blockland box disappears. The command box doesn't disappear. I try to close it by Ctrl+Alt+Delete, but task manager will not shut it down. My web browser wont even connect to his homepage, so I have to restart the computer. I read somewhere about opening up port 2800 but that didn't work either. Like I said, I've updated his video drivers. He installed the AMD patch. His video card is a couple of years old but mine isn't. I've downloaded it and tried it on mine with the same result and my drivers are up to date as well.
I am not a complete idiot when it comes to this stuff. I know how to port forward. I had to do it for Minecraft and Teamspeak so he and I can play on our server. When I try to run Blockland on my computer, the Teamspeak or Minecraft server is not active.
I've searched so many websites trying to find an answer. I've even e-mailed Blockland support and never got a response. He wants to play it and it's so irritating trying to get it right. I didn't think it would be this difficult.
I think I've explained this the best I can. If anything is unclear, let me know and I will try my best to explain it better. I thank you in advance for any and all information that has us heading in the right direction, my son will deeply appreciate it, as will I.