I'm making a TDM, and I need a way so players cannot kill each other in the public spawn, and I found that the easiest way to do that is to have some sort of zone brick or something around the spawn and weapon rooms that keeps players from injuring each other - in other words an invincible player. Now, I would have them set to the invincible playertype, and then when they click the Minimap to spawn in the arena to fight it would switch them to the regular no-jet playertype.
Here's the problem with that: there's going to be an option where you can choose your playertype (Fast but 75 HP, Medium, and Slow but 150 HP) inside the spawn room, and I would rather have that option stay there. Well, these playertypes have health and therefore players can kill each other.
Believe me, I've found this "Invincible Zone" to be the easiest way around everything, as the above method is too inconvenient. I didn't start this topic to have my mind changed on something I'm set with, unless of course it is impossible, which I don't think it is.
Is it possible already with Zone Events? How? If not, could someone make a type of Zone Brick where "being in the zone" makes you untouchable without changing the playertype?