Author Topic: A Valley Without Wind - Reposting for a good reason  (Read 392 times)

Quote from: Old thread






"A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.

You choose how to play, and the world adapts around you."

Basically, you're a wizard who shoots lasers and fire and you have to destroy the evil overlord and claim land. Your goals are to explore, find survivors and gather resources.

The story is that reality shattered and everything from every timeline was broken up and sown together into a jumble mess of eras.

And eagles the size of rhinos the size of cars.

And walnuts plus plums.


It's a really different kind of game, and it's $15 when not on sale. I would totally recommend it to fans of metroidvania games.

Also the soundtrack is awesome


Three quick things to think about:
  • Nobody knows about it
  • It's cheap, fun and never-ending
  • WALNUTS

Now you're probably wondering why I "bumped" this.

Reason number 1 is because the other one died a long time ago and it's still a good game

Reason number 2 is important to those who play it still
The artwork is being completely redone.

Like, completely.

if the robot characters won't be completely gimped I'll start playing it again

also is she a robot or is that just a snowsuit thing