Author Topic: Hue/Saturation/Lightness/Tint options for shaders.  (Read 641 times)

Would it be possible to have Hue/Saturation/Lightness/Tint options for shaders. Similar I guess to the way Vignette works but with other blend modes than just multiply.

This could allow for black and white servers (with the new shadows you could have a 1930s Film Noir Gangster DM) or perhaps a sepia/desaturated look for a Western game.


you can currently have the film noir idea, and i think if you went nuts with the settings you could get sepia, but this would definitely allow more control and is a good idea

you can currently have the film noir idea, and i think if you went nuts with the settings you could get sepia, but this would definitely allow more control and is a good idea

Yeah, and for alien planets and suns