Author Topic: Retro FPS player  (Read 460 times)

This is a biggun!
Essentially, this playertype is designed to emulate old school FPS games, like Quake, Unreal tournament and Nexuiz(That's kind of recent, mind you)

Main features
Two HP bars: Armour and HP.
Can carry a custom amount of weapons (Possible thing: Auto-set max slots depending on how many different weapons are spawned in the game? E.g Having a Baldr, Bonecrusher and Nidhogg in the map would auto-set the playertype to have three slots)
Able to gain speed by bunnyhopping

Features broken down
HP and armour maxes out at 100. This can be pushed further using certain pickups(More on that later), and when it is pushed further, it gradually decreases back to 100.
Includes pickups, too: 1-5 HP armour/HP shard (However much they give in Quake 3.), 25 armour/HP, 50 armour/HP, Max armour/HP, mega armour/HP. Shards can push HP/armour past 100. Mega health/armour pushes health/armour up to 200. Should it gradually decrease back down to 100? I dunno.
If possible, the auto-slot set system will not detect:
>T+T ammo pickups
>Health+Armour pickups
>stuff not in the minigame
But it WILL detect:
>Weapons and tools and stuff
>Items already in inventory at start (So if the player starts with an MG and chainsaw, and there are 3 different items on the field, you will have 5 slots)

Let's see if this can be done, to revive classic DM.

what the hell, no response

bumping this stuff