Author Topic: More of the source code open to customization  (Read 756 times)

It'd be nice if everything but the most important stuff (key configuration and stuff) were open-source, like the event system, if you could see the coding for that, coding for the GUI's, coding for the vehicle physics, and edit them freely

coding for the vehicle physics
This is engine code, even if it was made available (I can't imagine it would be too different from default Torque vehicle physics) you wouldn't be able to modify it that well

Other things would be great though


It would open up possibilities, but players would have to download the edited vehicles' datablocks and stuff, so downloading would take a LOT longer.

It would open up possibilities, but players would have to download the edited vehicles' datablocks and stuff, so downloading would take a LOT longer.
a. Vehicle datablocks are already open to be editted
b. These wouldn't be datablock that would be editted
b. All datablocks are already downloaded every time you join a server

Just move all the sensitive stuff to C++ and then open source all the TorqueScript files.