Author Topic: Event_OnPlayerTouchStop - UPDATE: OnNoPlayerTouch  (Read 4625 times)


It's made but it works for stuff.
I'm gonna make it work way better soon.

I'm gonna make it work way better soon.

Why when this one works perfectly fine?

Onplayerleave?
onplayeruntouch?

Onplayerleave doesn't necessarily describe the event in it's entirety, however. (And untouch is just not a word)

Quote from: Events
OnNoPlayerTouch > Spawnprojectile > loving spam [9001] [9001] [9001] [-----------|-]

OnPlayertouch > Player > kill

This is going to be a fun event to have in freebuilds with Fungus idiots going around.


Now we can make mines that blow up after the player lands his foot somewhere off the brick!

Why when this one works perfectly fine?

Onplayerleave doesn't necessarily describe the event in it's entirety, however. (And untouch is just not a word)
I know it's not a word, I just kind of thought that up when I heard of this.

Now we can make mines that blow up after the player lands his foot somewhere off the brick!
Trip mines?
Cool idea!

Why when this one works perfectly fine?
He means he's improving his add-on, OnPlayerFirstTouch

If he hadn't already made it, I would just add about 4 lines of code to mine and name it "OnPlayerTouchStart", making it more efficient, easier to find in the dropdown, and less hacky than his. Not to mention it would work out nicely as a set of events.
But he already made it so people would be like "wtf u idae steler!!1"

FINALLY.  I wondered what took people so long to make this VERY MUCH needed mod!  I've needed it several times in the past.  Even in v9 when events first came out.  I figured it would have been the first event mods to be released, but it never came until now.  Thank you for finally making this :)

He means he's improving his add-on, OnPlayerFirstTouch

If he hadn't already made it, I would just add about 4 lines of code to mine and name it "OnPlayerTouchStart", making it more efficient, easier to find in the dropdown, and less hacky than his. Not to mention it would work out nicely as a set of events.
But he already made it so people would be like "wtf u idae steler!!1"

I haven't used his, but if his has problems then I'd highly recommend that you make your own (especially if all it takes is 4 lines of code)
Sometimes things just need to be redone, and the mod creator/the community can just deal with it. 

Another answer to our problems...

have a cookie:  :cookie:

 :cookieMonster:

Not to go all English class on you, but I thought you were taught not to make grammatical errors in the opening sentence.
Also, I agree with making a pack with the whole set of touching events. Like Jirue said, the community must progress.

He means he's improving his add-on, OnPlayerFirstTouch

If he hadn't already made it, I would just add about 4 lines of code to mine and name it "OnPlayerTouchStart", making it more efficient, easier to find in the dropdown, and less hacky than his. Not to mention it would work out nicely as a set of events.
But he already made it so people would be like "wtf u idae steler!!1"

[/quoteMake it anyway and include it in the pack so we don't have to download 2 files and for organization. Also rename onNoPlayerTouch to onPlayerTouchInverse for grouping.