OnPlayerFirstTouched?
It's made but it works for stuff.
I'm gonna make it work way better soon.
Onplayerleave?onplayeruntouch?
OnNoPlayerTouch > Spawnprojectile > loving spam [9001] [9001] [9001] [-----------|-]OnPlayertouch > Player > kill
Why when this one works perfectly fine?Onplayerleave doesn't necessarily describe the event in it's entirety, however. (And untouch is just not a word)
Now we can make mines that blow up after the player lands his foot somewhere off the brick!
Why when this one works perfectly fine?
He means he's improving his add-on, OnPlayerFirstTouchIf he hadn't already made it, I would just add about 4 lines of code to mine and name it "OnPlayerTouchStart", making it more efficient, easier to find in the dropdown, and less hacky than his. Not to mention it would work out nicely as a set of events.But he already made it so people would be like "wtf u idae steler!!1"
He means he's improving his add-on, OnPlayerFirstTouchIf he hadn't already made it, I would just add about 4 lines of code to mine and name it "OnPlayerTouchStart", making it more efficient, easier to find in the dropdown, and less hacky than his. Not to mention it would work out nicely as a set of events.But he already made it so people would be like "wtf u idae steler!!1"[/quoteMake it anyway and include it in the pack so we don't have to download 2 files and for organization. Also rename onNoPlayerTouch to onPlayerTouchInverse for grouping.