Author Topic: How Official UI Edits Could Work.  (Read 2528 times)

im making something like the OP.
There will be an ingame list that you can choose from.
Working on file list right now.
And this will NOT be hacky
how will it not be hacky

i already made this
make a better one, mine sucks
no you didn't
not the way I'm thinking.

how will it not be hacky
It wont replace files
at all. noar will it make any profiles or anything. It will also have easy support for ingame changing without lag.

It wont replace files
at all
it'll replace profiles like it should do, right?

it just won't be very automated

it'll replace profiles like it should do, right?

it just won't be very automated
no

now that I realize it buttons will actually need to replace files.

no

now that I realize it buttons will actually need to replace files.
go bug me on steam if you get it working

(also no they don't)

If we make a board for it, might as well also make it about llamas.
THEN it should be featured in files like others said.

Also can someone quickly write a test for me?
name it
GUI_BetaTest
it must have the files:
client.cs
info.txt
description.txt (obviously)

client.cs must have the one line
GUIReplacer.readFile("Add-Ons/GUI_BetaTest/");
The syntax for the info.txt is
name Beta Test GUI
slider slider.png
button test
(This means test_n.png test_d.png test_h.png test_i.png)
window blockWindow.png
etc.
I'm going to make a GUI. Someone make this so I can test.


im making something like the OP.
There will be an ingame list that you can choose from.
Working on file list right now.
And this will NOT be hacky
Yes! Yes!

If we make a board for it, might as well also make it about llamas.
THEN it should be featured in files like others said.

Exactly. Can't have UI edits without llamas.


Whats the problem with just copying files?

If we make a board for it, might as well also make it about llamas.
THEN it should be featured in files like others said.

we need an arpakasso board