Author Topic: Elevator Vehicle?  (Read 3985 times)

Nuff said.

Perhaps 8x8x(height)?  12x12?  Some nice, easy interval.  Even 5x5 so it fits on the spawn neatly.

This strikes me as pretty simple to make, but I'm not a modder so I dunno.  Pretty much just a nice box.

That would be very cool AND USEFUL.

 :cookieMonster:

Would be cool. I had some ideas about this, but never really got around to posting them. Basically, the elevator I thought up would make routine visits to each floor, going up and then back down. You could place a trigger on a brick in front of the elevator, and when you step there the elevator "knows" you want a pick up. It will immediately head for you (after it waits the normal time at its last stop). If someone else moves over a trigger, that's before your level, the elevator would stop at the other level first.

Upon entering, no matter how many people there are, they will each be asked a number (depending on the amount of levels). It then continues on its normal path, if it was going up, then it would continue to go up. However, this time it would skip any floor not present in the list of numbers it was given earlier, unless, of course, someone called on a floor that was along the way. People would also need some notification that they reached their destination because of the fact that the elevator can stop anytime to pick up more. Another check would be for the number of people on the elevator. Again, the elevator "knows" that no one else can fit on, so if a call is made, and the elevator is full, then it will pass you.

How could it be set up? Well basically, you have a new type of spawn for them. Like a vehicle spawn, only its a border around a hole. Like this:

The border part would look like a normal brick surface, and the center would resemble the width of the shaft. When you hit the brick with a wrench, it will spawn an elevator, maybe of your choice if you want variation, and then tell you to apply things such as group name, level number, wait time at this stop, etc. Like the portal system, this elevator will only respond to things in there group. To make it so people can't mess around with someone else's system, you would make it check for a name that's being in use, and someone who is trying to use it, and then do an ID check to see if they match. If not, don't let the other person use it. So you don't get any complications, with your system, a check would be made to make sure all elevator spawn bricks are vertical of each other. The trigger brick would do a radius check, every time it was activated, to make sure the floor it's effecting is close by. If not, it wouldn't perform the call.

People entering the elevator shaft when they are not supposed to is a big problem. Basically just copy the decollision style of the door creator. Make it so when you wrench/use a tool of some sort, on the bricks you want to be doors, it asks for floor number, group name, etc. It will open when the elevator officially stops, and will close right away at the time it leaves.


There are probably things I forgot, so you might notice complications that I missed and didn't add anything in for.

I know it's a lot to read, but if consider doing this, it might be a good idea to read if you really want to make an effective system.

A static shape, created when the brick is placed and destroyed when the brick is deleted could be used. Almost like the v0002 bricks/RTB mover bricks. I think I know how to change its colour, I'd just need a model of a standard 8x8F brick with correct textures.

you sound like ur on to something

You guys really gotta stop making topics about this, use the old ones, even if it would be a huge bump.
My idea, is a position changer.
You hit a trigger(it would work like trap system and a teleporter combined)
and it sends you up or down by modifing your Z. Of course, you could use teleporters, but no good systems are around. Dont try to correct me. I know what systems are around, but personally think they arent good.
Of course, I still dont understand how to change positions myself(asked once but only learned how to setvelocity in a direction)
I have an elevator type thing, but it can only take you downwards.

For now, theres this nice little thing called the pulser I'd like you to meet. This means one way elevators, but elevators none the less.(have a  trigger make the above plate/elevator stop explode so it respawns when your ontop.

This is why we need the hovercraft script. To make a good elevator all you need is a hollow box vehicle. You force it inside of shaft, and put bircks on the edges to prevent it from turning (unless it glitches). Then have it go up/down to the different levels. Problem solved.

Now we would need to fix the problem of rouge elevators flying around.

To fix that, we have someone take a hovercraft script and make one were the vehicle moves only up and down.

so wait if it's a vehicle how do you recall it?

Thats simple: Make 2, and  also make stairs in case the elevators are on a different floor :D


this has been a :cookie: of an idea by commondragon

"Hover Vehicles" will not work like you expect them to, commondragon.

- They hover above the terrain, so "hovercraft" won't work on water.
- For your idea of using them as an elevator, you cannot change their hover height as far as I know. They have a set distance and that is all in the datablock.


I'd like to attempt the static shape idea but that looks like it would need new BLBs for the base... Which others won't have.