Author Topic: Mugen megathread(Recreated and revived)  (Read 2436 times)

Mugen
What is mugen?
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M.U.G.E.N (also known simply as MUGEN) is a freeware 2D fighting game engine designed by Elecbyte, written in C which originally used the Allegro library. The latest versions of the engine now uses the SDL library.
How do you play mugen?
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The engine uses 4 directional keys along with 7 buttons for gameplay (X, Y, Z, A, B, C and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button.[1] However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format.
 
How does gameplay work?
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At most, two human players can control characters, with others being controlled by the engine's AI (including Watch Mode, a demo mode where the computer controls all characters). In addition, several gameplay modes are available via the main menu
What are the available modes?
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The main mode of play is Arcade mode, where a character fights random characters as in other fighter games or use a coding to decide order. There are also three different kinds of Team modes: Single, Simul, and Turns. A fourth mode, Tag, is listed in the EXE along with two related script controllers, but was never used. In Team mode, either side can use any of the team modes. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying from a set number usually from 2 to 4 different characters in a row. If set, the characters' starting life will be adjusted according to the number of players on each side. If one side has two characters and the other has only one in one of the Team modes, the side with two characters will each have half their respective normal maximum life values. Pre-WinM.U.G.E.N versions of the engine could have this feature adjusted or disabled via the options screen or the config file, but due to the nature of the hack, the option has not yet been reactivated. Team Co-op is similar to Simul, except both human players fight on the same side at the same time. In Survival mode, there is an endless stream of opponents, fighting them either one by one or two in a Simul match. The objective is to beat as many opponents as possible, with the game ending when the player's character or team is defeated. The player can choose to play alone or in Simul or Turns mode, though Single Player mode gives the highest life and life recovered at the end of each round won. Survival mode was the last addition done to the engine. As such, it is not present in any of the DOS versions of M.U.G.E.N.
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Tutorials and guides
These sections will show you how to configure and create in mugen.
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Screenpacks
What's a screenpack?
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Screenpacks (also called motifs) are custom configurations of the graphics and sounds used in the engine's interface (title screen, options screen, character select screen...) for the MUGEN gaming engine.
 
One default screenpack comes already bundled and installed with all versions of MUGEN, though there are plenty more available for download on many forums and creator's websites. A motif typically has the following components:
A replacement for the title screen and associated option menus, also known as the frontend.
A replacement for the select screen and a custom select.def to go with it. Usually, these allow for a very large number of characters to be installed, sometimes in the thousands.
A replacement for the in-game versus screen, containing custom lifebars, combo counter and cut-ins for round starts, knockouts and other items.
The first two segments replace system.def and associated files, while the last part replaces fight.def and associated files.
Thus, the frontend is able to operate independently of the veruss screen, so mixing and matching different versus screen graphics sets and menu graphics sets is possible.

As such, some screenpacks only contain a set of versus screen graphics and sounds. These are nicknamed "Lifebars" due to that being the main thing that they change.
How do i install screenpacks?
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Where can i get screenpacks?
Keep looking through the list.
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How to install characters?
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Use an extractor such as WinRAR, 7zip, or ExtractNow to unzip the character into a new folder.
Open the new folder and look for a .def file looks like newguy.def.
Use a new Explorer window, go to your MUGEN folder and then open the chars folder.
Make a new folder there with the exact same name as the def file you saw earlier e.g. newguy
Copy all the files from your zip folder to the newguy folder.Go to your MUGEN folder and open the data folder in it.
Open select.def using Notepad or Wordpad.
Go down to where you see a line like kfm, stages/kfm.def
Type in a new line underneath it with your character name newguy
Save the file and run MUGEN.
Where can i download mugen?
There are two available versions of mugen being winmugen and mugen 1.0
Download them Here.

More tutorials
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How do i install stages?
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Use an extractor such as WinRAR, 7zip, or ExtractNow to unzip the stage into a new folder.
Open the new folder and look for a .def file looks like newstage.def. Remember this filename.
Use a new Explorer window, go to your MUGEN folder and then open the stages folder.
Copy everything from your unzipped folder to the stages folder.
How do i setup unlockable characters?
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Restructuring Your Select character file
===========================

This applies to those of you whom already have characters added into their character selection file (select.def).

Character Selection Screen P.O.V.[/i]
========================


Initially, your character selection screen might looked like this.

Example:
_____________________________ ___________
Row\Col| 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
----------------------------------------------------------------
1st  row   C  C  C  C  C  C  C  C  C  C  C  C  C  C  C
2nd row   C  C  C  C  C  C  C  C  C  C  C  C  C  C  C
3rd  row   C  C  C  C  C  C  C  C  C  C  C  C  C  C  C
4th  row   C  C  C  C  C  C  C  C  C  C  C  C  C  C  C
5th  row   C  C  C  C  C  C  C  C  C  C  C  C  C  C  C
6th  row   C  C  C  C  C  C  C  C  C  C  C  C  C  C  C

C = Playable Character

Total: 90 characters

This is the usual normal Mugen character adding method.

Step 1:
======

Now, change it like this:

_____________________________ ___________
Row\Col| 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
----------------------------------------------------------------
1st  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
2nd row  -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
3rd  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
4th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
5th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
6th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -

C =Character
- = Empty Slot

Step 2:
======

What happened to the 1st and 15th column characters, you might ask?
Put them below in the 7th column like so:

_____________________________ ___________
Row\Col| 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
----------------------------------------------------------------
1st  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
2nd row  -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
3rd  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
4th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
5th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
6th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
7th  row   -  C  C  C  C  C  C  C  C  C  C   C   C   -     -

Step 3:
======

Make sure that the 1st and 15th column (or the last column) of your select screen is left empty.

Step 4:
======

Now, include your hidden/secret characters in the 1st and 15th (or last column) of your Mugen select screen, like so:

_____________________________ ___________
Row\Col| 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
----------------------------------------------------------------
1st  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
2nd row  -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
3rd  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
4th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
5th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
6th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
7th  row   -  C  C  C  C  C  C  C  C  C  C   C   C   -     -
8th  row  X   -   -    -   -    -    -   -   -    -   -     -   -    -    X
9th  row  X   -   -    -   -    -    -   -   -    -   -     -   -    -    X
.
.
.
.
.
n th  row  X   -   -    -   -    -    -   -   -    -   -     -   -    -    X

where n = number of total rows
and x in red color = secret/hidden characters
In short, just repeat the process to add the secret/hidden characters.

Select.def P.O.V.
============[/i]

So now, your character select file might looked like this:

Under [select.def] file,
;1st Row
;------------------------------------------------------

empty
char1
char2
char3
char4
char5
char6
char7
char8
char9
char10
char11
char12
char13
empty

;2nd Row
;--------------------------------------------------------------------
empty
char14
char15
.
.
char26
empty

(char1-char90 represents the name of a playable character)

[Repeat until you finish the 7th row]

Note: Additional parameter is optional.

Example:

kusanagi, stages/netherlands.def, order=2, music=sound/esaka96.mp3
kyo99, stages/krizalid3.def, order=2, includestage=0, music=sound/tears99.mp3[/i]
.
.
.
and so on...

Now, for the secret/hidden characters:

;7th Row
;--------------------------------------
hidchar1, stages/[hidden characters stage file].def, order=4, music=sound/[BGM file]
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
hidchar2

;8th Row
;-----------------------------------------------
hidchar3
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
empty
hidchar4

Repeat the process for the characters you want to make secret/hidden.

Now, the finishing touch:

5th Step:
========
(Very Important)

Go to Data folder,

Open System.def:

Under [system.def],

In [Select Info] section,
;-------------------------------------------------------------------
;Character select definition
[Select Info]
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes

Please, make sure that the above settings are set as shown above. If not it won't work.

6th Step:
========

Save the [system.def] file. And most importantly, save your [select.def] file!



Voila! It's done!.

Try it!

To unlock/access secret/hidden characters:
=================================

Character Select Screen P.O.V.
======================

Row\Col| 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
----------------------------------------------------------------
1st  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
2nd row  -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
3rd  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
4th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
5th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
6th  row   -  C  C  C  C  C  C  C  C  C  C   C   C  C    -
7th  row   -  C  C  C  C  C  C  C  C  C  C   C   C   ?     -
8th  row  X   -   -    -   -    -    -   -   -    -   -     -   -    -    X
9th  row  X   -   -    -   -    -    -   -   -    -   -     -   -    -    X
.
.
.
.
.
n th  row  X   -   -    -   -    -    -   -   -    -   -     -   -    -    X

You may insert a (?) in the last column of the 7th row of the character select slot.
To unlock/access the secret/hidden characters go to the (?) slot and press a button. If you are lucky, you might unlock it!  (Remember Urstar fish, Master, Sho and Vermillion from Battle Arena Toshinden 2? They are the secret characters in Battle Arena Toshinden 2. Just the difference is that you can't slow down the rotation of the (?) slot in Mugen...)

Select.def P.O.V.
============

;7th Row
;--------------------------------------------------------
empty
char79
char80
char81
char82
char83
char84
char85
char86
char87
char88
char89
char90
randomselect
empty

Voila! It's done! Try it. That's a wrap.
Where can i get characters/stages/screenpacks?
http://mugencharacters.org/
http://mugen.wikia.com/wiki/
http://gcnmario.free.fr/mugen/characters.html
http://www.mugenation.com/
http://www.mugen-infantry.net/
http://www.infinitymugenteam.com/

Done for now.
What are full games in mugen?
Full games are copies of mugen which already have characters, stages, lifebars and other customization in it.
« Last Edit: September 24, 2012, 04:20:26 PM by blocklandiansprofile »

A good database for MUGEN characters would be mugen-infantry.net.

Ah Mugen, I use to spend pointless hours on this game. Tom would never put it down. It was frustrating.

Homer Simpson is probably the best character i've used so far.

A good database for MUGEN characters would be mugen-infantry.net.
Yes, The site happens to have a lot of high quality fighting characters for download.

I use to use fighter factory to create characters. Its kind of hard to figure out at first though.