Author Topic: Reversed controls Playertype/spell effect  (Read 298 times)

basically it's a playertype with controls reversed, y and x axi are reveresed, so it's hard to aim, along with movement, forward is back, back is forward, crouch is jump, and vice versa.

Also, I'd like this as a spell of some sort for a weapon, call it confusion.

not an expert on datablocks here, but could one do negative values on walk speed?