My banning system has all that already factored in. The tournament will have about 4-5 levels, one of which is preliminary. Each level will have 3-5 rounds. The system will ban everybody from participating unless their ID's have been written to a different file. Of course, I have thought of most of the exploits that players can do. Also, a fixed amount of people move on to the next level, (example: The top 2 in each preliminary game).There will be cycles of games. Each cycle will last about an hour. For example, there will be 12 preliminary rounds a day, lasting for 4 days: 3-4 PM, 4-5 PM, 5-6 PM, 6-7 PM, 7-8 PM, and 8-9 PM each day. There will be about 48 preliminary winners. There might be 2 days of level 2 games, with 4 games a day. Each game may have 6 players, and only 2 might move on. Then there may be 1 day of level 3, with 4 games in that day. Each game may have 4 players, and only 1 will move on. For level 4 (which will probably be about 2 hours), and will consist of only 1 game in 1 day, only one player may win.Anyway, once this tournament comes, I will plan it all out with charts and organization diagrams and all that stuff. It is impossible for me to explain everything here.This wall of text cannot explain even 20% of my whole tournament process.
If this works, it will be epic.