Yeah but it's a lot less offical, and doesn't have a definite start or end.
What if someone wants to join when it's just the final two that are left?
My banning system has all that already factored in. The tournament will have about 4-5 levels, one of which is preliminary. Each level will have 3-5 rounds. The system will ban everybody from participating unless their ID's have been written to a different file. Of course,
I have thought of most of the exploits that players can do. Also, a fixed amount of people move on to the next level, (example: The top 2 in each preliminary game).
There will be cycles of games. Each cycle will last about an hour. For example, there will be 12 preliminary rounds a day, lasting for 4 days: 3-4 PM, 4-5 PM, 5-6 PM, 6-7 PM, 7-8 PM, and 8-9 PM each day. There will be about 48 preliminary winners. There might be 2 days of level 2 games, with 4 games a day. Each game may have 6 players, and only 2 might move on. Then there may be 1 day of level 3, with 4 games in that day. Each game may have 4 players, and only 1 will move on. For level 4 (which will probably be about 2 hours), and will consist of only 1 game in 1 day, only one player may win.
Anyway, once this tournament comes, I will plan it all out with charts and organization diagrams and all that stuff. It is impossible for me to explain everything here.
This wall of text cannot explain even 20% of my whole tournament process.