Author Topic: Ideas to improve cityRPGs  (Read 1182 times)

after complaining about it on the drama forums, i'm going to give some ideas on how to improve it


The mod itself:

1)additem is NOT ok
2)make it so vehicles don't do damage or can't be hammerd, tards get you demerits when they hammer your cars
3)do NOT give police or criminals guns to spawn with
4)Allow criminal record removals for a set amount of money
5)Make sure it costs at least $500 to reset. this was a problem in PSP's server until he fixed it
6)Remove the main foucus of the game from the whole cops VS robbers thing
6)Allow for cheap small lots, it gets grocers and tycoons started out faster
7)increase resource payout. Mining for 3 hours sucks
8)do not give police only a small bounus for catching criminals and a higher per-tic payraise.
9)open up new carrear paths, like transportation, political,office workers ect..
10) give demerits for GTA .
11) police should not be allowed to have drug bricks


The terrein

1)X32 blocks ARE NOT MOUNTAINS. you don't have to be a brilliant cubespace builder but please try to build sompthing decent

2)add zoned areas. allow for a downtown area,residential,ect. it makes your city look organised
3)Public transportation, this helps keep car theft down
4)have an idea of what you want to build before you build the map is it an island,desert,mountainus area,ect...



These are my ideas
« Last Edit: October 27, 2012, 08:06:46 PM by brian498 »

For public transportation you could use trains, if we had any

2) why
6) why two '6's
6.2) there are cheap small lots. not cheap enough?
8) how high? explain?
9) and functions for them, too

i've always suggested the idea of a drug-styled "book brick" that you start writing (water) and when it's done, you sell it (legally)

does anyone think the same?

tl;dr: he said terrein again

u ned to forgets th terrein

http://forum.blockland.us/index.php?topic=200333.105

The only thing I don't have that you want is the barrier, which I addressed in the topic as temporary until the "mod" is done.