Oh and about the helo, I have a script that if ported from RTB, could do it. Lifts with shift and everything.
//hovercar
//---------------------------------------------------------------------------------------
// Drone Definition
datablock FlyingVehicleData(hovercar)
{
spawnOffset = "0 0 2";
emap = true;
category = "Vehicles";
shapeFile = "~/data/shapes/Vehicles/hovercar/hovercar.dts";
multipassenger = True;
computeCRC = true;
drag = 0.25;
density = 1.0;
maxMountSpeed = 0.6;
mountDelay = 8;
dismountDelay = 1;
maxDismountSpeed = 0.6;
stationaryThreshold = 0.5;
mountPose[0] = "fall";
mountPose[1] = "standing";
mountPose[2] = "standing";
mountPose[3] = "standing";
mountPose[4] = "standing";
mountPose[5] = "standing";
mountPointTransform[0] = "0 0 0 0 0 1 0";
mountPointTransform[1] = "0 0 0 0 0 1 0";
mountPointTransform[2] = "0 0 0 0 0 1 0";
mountPointTransform[2] = "0 0 0 0 0 1 0";
mountPointTransform[2] = "0 0 0 0 0 1 0";
mountPointTransform[2] = "0 0 0 0 0 1 0";
numMountPoints = 2;
isProtectedMountPoint[0] = true;
cameraOffset = 4; // Vertical offset from camera mount point
cameraMaxDist = 16;
cameraOffset = 3.65;
cameraLag = 0.1;
cameraRoll = true; // Roll the camera with the vehicle
explosionDamage = 10.5;
explosionRadius = 15.0;
maxDamage = 50.40;
destroyedLevel = 50.40;
energyPerDamagePoint = 160;
maxEnergy = 280; // Afterburner and any energy weapon pool
rechargeRate = 0.8;
minDrag = 40; // Linear Drag (eventually slows you down when not thrusting...constant drag)
rotationalDrag = 20; // Anguler Drag (dampens the drift after you stop moving the mouse...also tumble drag)
maxAutoSpeed = 10; // Autostabilizer kicks in when less than this speed. (meters/second)
autoAngularForce = 400; // Angular stabilizer force (this force levels you out when autostabilizer kicks in)
autoLinearForce = 300; // Linear stabilzer force (this slows you down when autostabilizer kicks in)
autoInputDamping = 0.55; // Dampen control input so you don't` whack out at very slow speeds
// Maneuvering
maxSteeringAngle = 2; // Max radiens you can rotate the wheel. Smaller number is more maneuverable.
horizontalSurfaceForce = 20; // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
verticalSurfaceForce = 20; // Vertical center "wing" (controls side slip. lower numbers make MORE slide.)
maneuveringForce = 6400; // Horizontal jets (W,S,D,A key thrust)
steeringForce = 300; // Steering jets (force applied when you move the mouse)
steeringRollForce = 200; // Steering jets (how much you heel over when you turn)
rollForce = 10; // Auto-roll (self-correction to right you after you roll/invert)
hoverHeight = 0.5; // Height off the ground at rest
createHoverHeight = 0.5; // Height off the ground when created
maxForwardSpeed = 30; // speed in which forward thrust force is no longer applied (meters/second)
// Turbo Jet
jetForce = 3000; // Afterburner thrust (this is in addition to normal thrust)
minJetEnergy = 28; // Afterburner can't be used if below this threshhold.
jetEnergyDrain = 2.8; // Energy use of the afterburners (low number is less drain...can be fractional) // Auto stabilize speed
vertThrustMultiple = 3.0;
// Rigid body
mass = 100; // Mass of the vehicle
integration = 3; // Physics integration: TickSec/Rate
collisionTol = 0.6; // Collision distance tolerance
contactTol = 0.4; // Contact velocity tolerance
bodyFriction = 0; // Don't mess with this.
bodyRestitution = 0.8; // When you hit the ground, how much you rebound. (between 0 and 1)
minRollSpeed = 2000; // Don't mess with this.
softImpactSpeed = 3; // Sound hooks. This is the soft hit.
hardImpactSpeed = 15; // Sound hooks. This is the hard hit.
// Ground Impact Damage (uses DamageType::Ground)
minImpactSpeed = 10; // If hit ground at speed above this then it's an impact. Meters/second
speedDamageScale = 0.06;
// Object Impact Damage (uses DamageType::Impact)
collDamageThresholdVel = 23.0;
collDamageMultiplier = 0.02;
//
minTrailSpeed = 15; // The speed your contrail shows up at.
//trailEmitter = DroneContrailEmitter;
//forwardJetEmitter = DroneJetEmitter;
//downJetEmitter = DroneJetEmitter;
//
//jetSound = DroneThrustSound;
//engineSound = DroneEngineSound;
//softImpactSound = DroneSoftImpactSound;
//hardImpactSound = DroneHardImpactSound;
//
//softSplashSoundVelocity = 10.0;
//mediumSplashSoundVelocity = 15.0;
//hardSplashSoundVelocity = 20.0;
//exitSplashSoundVelocity = 10.0;
//exitingWater = DroneExitWaterMediumSound;
//impactWaterEasy = DroneImpactWaterSoftSound;
//impactWaterMedium = DroneImpactWaterMediumSound;
//impactWaterHard = DroneImpactWaterMediumSound;
//waterWakeSound = DroneWakeMediumSplashSound;
// dustEmitter = VehicleLiftoffDustEmitter;
triggerDustHeight = 4.0;
dustHeight = 1.0;
// damageEmitter[0] = LightDamageSmoke;
// damageEmitter[1] = HeavyDamageSmoke;
// damageEmitter[2] = DamageBubbles;
damageEmitterOffset[0] = "0.0 -3.0 0.0 ";
damageLevelTolerance[0] = 0.3;
damageLevelTolerance[1] = 0.7;
numDmgEmitterAreas = 3;
//
//max[RocketAmmo] = 1000;
minMountDist = 2;
//splashEmitter[0] = VehicleFoamDropletsEmitter;
//splashEmitter[1] = VehicleFoamEmitter;
//shieldImpact = VehicleShieldImpact;
//cmdCategory = "Tactical";
//cmdIcon = CMDFlyingScoutIcon;
//cmdMiniIconName = "commander/MiniIcons/com_scout_grey";
//targetNameTag = 'Drone';
//targetTypeTag = 'FlyingVehicle';
//sensorData = AWACPulseSensor;
//sensorRadius = AWACPulseSensor.detectRadius;
//sensorColor = "255 194 9";
checkRadius = 5.5;
observeParameters = "0 0 1";
shieldEffectScale = "0.937 1.125 0.60";
};
// End Drone Definition
//----------------------------------------------------------------------------------------
// Vehicle Drone Functions
function hovercar::onDamage(%this, %obj, %delta)
{
Parent::onDamage(%this, %obj);
%currentDamage = %obj.getDamageLevel();
if(%currentDamage > %obj.destroyedLevel)
{
if(%obj.getDamageState() !$= "Destroyed")
{
if(%obj.respawnTime !$= "")
%obj.marker.schedule = %obj.marker.data.schedule(%obj.respawnTime, "respawn", %obj.marker);
%obj.setDamageState(Destroyed);
}
}
else
{
if(%obj.getDamageState() !$= "Enabled")
%obj.setDamageState(Enabled);
}
}