Author Topic: Bowling Balls!  (Read 461 times)

Just with the balls coming out now, why not a bowling ball?  :cookieMonster:

We would need bowling pins too no?

We would need bowling pins too no?
there are bowling pin bricks some where

there are bowling pin bricks some where

onballhit > brickname > fakekillbrick

oh hell yes.

onballhit > brickname > fakekillbrick

oh hell yes.

[       0] onBallHit > self > fakekillbrick [5]
[5000] onBallHit > self > disappear [-1]
[       0] onBallHit > namedbrick (Score) > incrementPrintCount [1]

However there is a problem. Using a normal brick for the pins, the ball would bounce backwards off of the pins instead of continuing through and knocking down more pins. A default pin brick would be necessary.

I would also personally love default basketball hoops, soccer goals, and goal post bricks too (with preset events).

Additionally, you'd have no way to know if a fake-killed pin brick toppled down into another. You could fake kill them all first, I suppose, but then you'd have to look to see which were knocked down, and there can be differences between clients. Finally, projectiles don't have width. Most practical use for a bowling ball in Blockland would be dropping it on someone.

[       0] onBallHit > self > fakekillbrick [5]
[5000] onBallHit > self > disappear [-1]
[       0] onBallHit > namedbrick (Score) > incrementPrintCount [1]

However there is a problem. Using a normal brick for the pins, the ball would bounce backwards off of the pins instead of continuing through and knocking down more pins. A default pin brick would be necessary.

I would also personally love default basketball hoops, soccer goals, and goal post bricks too (with preset events).

All of my this

Maybe a BLB basketball hoop with an OnMakeBasket event, or a soccer goal with similar events, and other stuff