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Vehicle spawns set to "None" when a brick falls on top of them
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Topic: Vehicle spawns set to "None" when a brick falls on top of them (Read 567 times)
pwningmachine1
November 25, 2012, 10:18:07 AM
Title says it all.
Any ideas?
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Reinforcements
November 25, 2012, 10:18:47 AM
Like, when a fakekilled brick hits the top, it removes the vehicle?
pwningmachine1
November 25, 2012, 10:21:39 AM
No, im doing a beta city deathmatch server and it has brick damage so when the damaged brick falls on top of the vehicle spawner it gets set to "None".
Doomonkey
November 25, 2012, 10:28:26 AM
I don't think there are events for brick collision. Although maybe zones can do it. Or you could have the bricks that you intend to land on the spawn have another event that just fires a relay on the vehicle spawn.
Blocki
November 25, 2012, 10:41:17 AM
Brick physics are client-sided.
Not possible.
YourBuddyBill
November 25, 2012, 12:43:30 PM
Quote from: Blocki on November 25, 2012, 10:41:17 AM
Brick physics are client-sided.
Not possible.
This. I keep them off because they tend to lag me.
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Vehicle spawns set to "None" when a brick falls on top of them