Author Topic: Vehicle spawns set to "None" when a brick falls on top of them  (Read 566 times)

Title says it all.

Any ideas?

Like, when a fakekilled brick hits the top, it removes the vehicle?

No, im doing a beta city deathmatch server and it has brick damage so when the damaged brick falls on top of the vehicle spawner it gets  set to "None".

I don't think there are events for brick collision. Although maybe zones can do it. Or you could have the bricks that you intend to land on the spawn have another event that just fires a relay on the vehicle spawn.

Brick physics are client-sided.
Not possible.

Brick physics are client-sided.
Not possible.
This. I keep them off because they tend to lag me.