Poll

Should this be released?

No.
3 (27.3%)
Yes.
6 (54.5%)
Maybe..
0 (0%)
Just make it a test for now and you pick if you should release it.
2 (18.2%)

Total Members Voted: 11

Author Topic: NEW Playertype: Base Type (Includes Damage Modifier)  (Read 660 times)

Note: This topic has been edited and has been a little more explainatory.

This is a playertype that has at least 100 HP, and has a damage modifier that increases by 50 for each player that is on your server. The more players, the higher the damage modifier is, making you really strong. Thanks to Innocent, he has fixed my damage error for when the screen freezes.

Here is a video that shows the playertype that is including a few other mods I have created.

http://www.youtube.com/watch?v=aawwsLIDwI4


NOTE: You can pm me on RTB for the password to the server, just either look up my ID(20490) Or find the name Visolator
« Last Edit: December 18, 2012, 06:51:41 PM by Advanced Bot »



So it's like in Killing Floor, where the Patriarch has increased health when there are more players on the server, to compensate for the difficulty?

This seems really neat and a good player type if someone was to do Boss Battles.

This seems really neat and a good player type if someone was to do Boss Battles.

Thanks, this is pretty neat, I am using these playertypes and I will be making more of them for my server. If you want to check it out, my server is named: Battle Of The Giant Dev

This seems really neat and a good player type if someone was to do Boss Battles.

I would actually NOT recommend this for Boss Battles because that already uses its own health multiplier. With both mods combined they would be unstoppable.

It is neat though.

I would actually NOT recommend this for Boss Battles because that already uses its own health multiplier. With both mods combined they would be unstoppable.

It is neat though.

Once I test them, I will try to get feedback incase the damage multiplier gets too hard for the Normals to defeat the boss.


I would actually NOT recommend this for Boss Battles because that already uses its own health multiplier. With both mods combined they would be unstoppable.

It is neat though.

I put the damage modifier as 0. It really isn't needed.