Author Topic: Survival Tools and Other Add-Ons  (Read 699 times)

Can anyone make a set of tools that can do stuff like (Axe for trees (Events)) (Pickaxe to mine rock/ores (Events)) and Shovel to dig up dirt and other stuff.

It would be awesome if someone could do that

ALSO: Can they make it so that it takes a certain amount of hits to mine/hack/dig something?

Is there any way someone could make a few add-ons like a Passive Book or a Flare? (I would love it if someone could make a small flare and a street flare (From DayZ)) because I would love to see these on Blockland AND on RTB.
« Last Edit: January 09, 2013, 08:14:28 PM by Nibble »

Ya, sure man, we have this, here's the link, bud.

Link: http://forum.returntoblockland.com/dlm/viewFile.php?id=504

Steps:

Go to the download button(Has a white brick and a green arrow next to it)

Download it and drop the file into your add-ons folder, in Documents.

Ya, sure man, we have this, here's the link, bud.

Link: http://forum.returntoblockland.com/dlm/viewFile.php?id=504

Steps:

Go to the download button(Has a white brick and a green arrow next to it)

Download it and drop the file into your add-ons folder, in Documents.

No, don't use those.

Use these:

http://forum.blockland.us/index.php?topic=192961.15

Has pickaxe, wood axe, fishing pole, and compound bow.

No, don't use those.

Use these:

http://forum.blockland.us/index.php?topic=192961.15

Has pickaxe, wood axe, fishing pole, and compound bow.
Oh, I didn't post those because they never worked for me.

Oh, I didn't post those because they never worked for me.
They work for me, but the fishing poles events are handicapped.

Thanks guys but can you make a model for a shovel, and like you can craft things?

Also have a GUI (Or whatever) that tells you what materials you have (Example: Lumber, Rock, Seeds *Any kind*) and can someone also make a Hoe?

Thanks guys but can you make a model for a shovel, and like you can craft things?

Also have a GUI (Or whatever) that tells you what materials you have (Example: Lumber, Rock, Seeds *Any kind*) and can someone also make a Hoe?

There IS a minecraft pack, but I forget where it is ;-;

Updated the OP so don't freak out or anything

Your new addition can easily be done with VCE.

Requires:
http://forum.blockland.us/index.php?topic=73950.0

Should go something like this for a pickaxe:
Code: [Select]
[0] [0] [x] [Onsteelaxejab] [Player] [VCE_Modvariable] [HitPick] [Add] [1]
[1] [0] [x] [Onsteelaxeswing] [Player] [VCE_Modvariable] [HitPick] [Add] [2]
[2] [0] [x] [Onsteelaxelunge] [Player] [VCE_Modvariable] [HitPick] [Add] [3]
[3] [0] [x] [Onsteelaxejab] [Player] [VCE_Ifvariable] [HitPick] [>=] [100] [7 8]
[5] [0] [x] [Onsteelaxeswing] [Player] [VCE_Ifvariable] [HitPick] [>=] [100] [7 8]
[6] [0] [x] [Onsteelaxelunge] [Player] [VCE_Ifvariable] [HitPick] [>=] [100] [7 8]
[7] [0] [x] [Onvariabletrue] [Player] [Removeitem] [Steelaxe, 0]
[8] [0] [x] [Onvariabletrue] [Client] [Centerprint] [Your pickaxe broke] [3]

EDIT:

I fixed up the events a bit so it looks cleaner and changed all Client targets to Player targets for the below reason.

I chose Client initially so that someone can't just ctrl k, and because I use a certain style for my games that involve Client, but I changed it to Player because I think you'd find Player better for your needs.
« Last Edit: January 10, 2013, 08:29:16 AM by Gen. Hothauser »


Your new addition can easily be done with VCE.

Requires:
http://forum.blockland.us/index.php?topic=73950.0

Should go something like this for a pickaxe:
Code: [Select]
[0] [0] [x] [Onsteelaxejab] [Player] [VCE_Modvariable] [HitPick] [Add] [1]
[1] [0] [x] [Onsteelaxeswing] [Player] [VCE_Modvariable] [HitPick] [Add] [2]
[2] [0] [x] [Onsteelaxelunge] [Player] [VCE_Modvariable] [HitPick] [Add] [3]
[3] [0] [x] [Onsteelaxejab] [Player] [VCE_Ifvariable] [HitPick] [>=] [100] [7 8]
[5] [0] [x] [Onsteelaxeswing] [Player] [VCE_Ifvariable] [HitPick] [>=] [100] [7 8]
[6] [0] [x] [Onsteelaxelunge] [Player] [VCE_Ifvariable] [HitPick] [>=] [100] [7 8]
[7] [0] [x] [Onvariabletrue] [Player] [Removeitem] [Steelaxe, 0]
[8] [0] [x] [Onvariabletrue] [Client] [Centerprint] [Your pickaxe broke] [3]

EDIT:

I fixed up the events a bit so it looks cleaner and changed all Client targets to Player targets for the below reason.

I chose Client initially so that someone can't just ctrl k, and because I use a certain style for my games that involve Client, but I changed it to Player because I think you'd find Player better for your needs.
Thanks but I don't know much about VCE so I am learning it today by a friend since the manual is broken

Thanks but I don't know much about VCE so I am learning it today by a friend since the manual is broken
Good luck, man, we also have several eventers that could assist you when required.

Good luck, man, we also have several eventers that could assist you when required.
Thank you btw what are you on Blockland? ID?