Author Topic: Request: New Shader engine  (Read 939 times)

So there are a lot of players on Blockland who can't see the shadows from the shadow update, including me. Well, I found a game which does in fact have awesome shadows that I CAN see. The game is called Cubelands. I'm not a modder or a coder or anything, so I don't know if this is possible since Cubelands is a browser-based game from the Unity engine. If Badspot reads this, can you tell me what you think please?

I'm going to assume Cubelands is a voxel based game with lighting that's only calculated every time there's a block update.

cubelands is a minecraft rip off, unless its that rpg-ish game

It's not as easy as you think it is.

TGE is already edited so much, switching another engine would take ages.

I'm going to assume Cubelands is a voxel based game with lighting that's only calculated every time there's a block update.
Yeh, it is
That's actually a good idea
Why can't we render a super high-res shadow map once we finished ghosting the bricks (assuming noone modifies the bricks during i.e. a TDM), and then only render shadows for players and stuff?

Yeh, it is
That's actually a good idea
Why can't we render a super high-res shadow map once we finished ghosting the bricks (assuming noone modifies the bricks during i.e. a TDM), and then only render shadows for players and stuff?
TGE has support for Baked Shadows, so there's a good chance Badspot could write his own baked shadows script.

Yeh, it is
That's actually a good idea
Why can't we render a super high-res shadow map once we finished ghosting the bricks (assuming noone modifies the bricks during i.e. a TDM), and then only render shadows for players and stuff?
Because our sun moves and even if it only takes effect when day/night cycle is off, it would have to re-render a high quality shadow every time a brick is planted, deleted, unrendered, fakekilled, colored, etc.

Are you kidding? I'm pretty sure that's already been asked about a million times. Just like to all of them, the answer is going to be the same, rude, answer. forget, no.