
I get the most bizzare events from these events. It works as expected, but the Success/Failures repeat
4 times. Sometimes, when I adjust the delay, I get 3 instead of 4, and the damage roll repeats as well.
For public information, varcompare is handled elsewhere: if a die rolls 1-6, it adds to the variable (up to X amount of times), then compares it to the expected result at the end, determining the success/failure.
Btw, "6 11" in there is actually "6 10" on my end, but it still produces the same result.