Author Topic: Bizzare VCE Problem  (Read 419 times)



I get the most bizzare events from these events. It works as expected, but the Success/Failures repeat 4 times. Sometimes, when I adjust the delay, I get 3 instead of 4, and the damage roll repeats as well.

For public information, varcompare is handled elsewhere: if a die rolls 1-6, it adds to the variable (up to X amount of times), then compares it to the expected result at the end, determining the success/failure.


Btw, "6 11" in there is actually "6 10" on my end, but it still produces the same result.

ifVariable is ifValue, I forgot to upload the corrected screenshot.


I loathe triple posting (due to no editing allowed), but this was fixed with picky VCE editing. self > ifValue solved the issue, it for some reason didn't accept named bricks.