Author Topic: Event_Quests || Hey RPG's! Say goodbye to VCE Quests with this mod!  (Read 7523 times)


Put in an addObjective event.

Quest start brick
onActivate > self > startQuest ['A friendly offer'] ['Give Paul $123']
onActivate > self > objectiveAdd ['A friendly offer'] ['Give Paul $123']
onActivate > self > objectiveAdd ['A friendly offer'] ['Return to Frank']

/quests command will output
Quests
==
A friendly Offer
-Give paul $123
-Return to Frank

Brick or bot or something representing Paul
onActivate > self > objectiveComplete ['A friendly offer'] ['Give Paul $123']

/quests command will output
Quests
==
A friendly Offer
XGive paul $123
-Return to Frank

Thing representing Frank
onActivate > self > objectiveComplete ['A friendly offer'] ['Return to Frank']
onActivate > self > endQuest ['A friendly offer']

And there you go.
so on.

But can you make it work with prompt events?
Either way definitely downloading.


But can you make it work with prompt events?
Either way definitely downloading.

already does.

>onactivate>client>promptplayer>yes/no [numbered quest events]

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Thank me later.

so basically it does nothing excluding make a message pop up and restrict activities
remind me again how this is better than VCE

so basically it does nothing excluding make a message pop up and restrict activities
remind me again how this is better than VCE

I never said it was better than VCE.
I said it's much easier to create quests without VCE, and you can use VCE with the input events i've created for this mod.
VCE practically goes great with this mod infact.

Still need an Option Event, kind of like Prompt Events, but instead gives you several places to put options other than "Yes and No".

Kind of like:
OnActivate > Client > GiveOptions > [ Option 1 ] [ Option 2 ] [ Option 3 ] [ Option 4 ]
OnOption1 > Whatever you want
OnOption2 > Whatever you want
OnOption3 > Whatever you want
OnOption4 > Whatever you want

Typing in the four option boxes would set that text as the text on the button in the GUI and leaving it blank would hide that option button.

Would this be passable?

Oh thats a good idea give them diffrent quest choices and let them choose what they want to do, if you make all this, and make it all a gui interface, i will put this in my gamemode i'm making


That can also be used for other things