

Sometimes creating RPG's have been a hassle right? Especially when you want to create a story for it. Creating stories involve quests most of the time; and creating quests with VCE has just been a mess. Well with this mod, you can finally create quests for RPG's in the simplest way possible!
By downloading this mod, you can set a brick to the startQuest output event. The first line is the title of the quest. Make sure you name this well, because you will need to remember this later. The second line is the description obviously. Once the player clicks the brick, they will be prompted in the chat with the invitation for accepting a quest. You can accept the quest with 2 easy commands /qyes or /qno.
In my 2 pictures above, I have demonstrated the Click the Green Brick quest. Once the player clicks the green brick, he will win that quest. To automatically complete a quest, use the endQuest output event on another brick! All you have to do is enter the name of that quest, and then everything will be solved for you!
In case you wanted to use VCE with this, I have included input events of onQuestBegin and onQuestComplete. They both trigger when the quest is accepted by the player, and when they complete the quest. So you can use this for rewards, setting up a quest, etc.
It is also spam-proof and totally safe! You can only have 1 quest active at a time. If you try to complete another quest with a different active quest, your completion of that quest will be denied. Do you forget which active quest you have? No problem! Type /qb to open your quest book and see which quest is active at the time. Have fun making RPGs!
Credits to Nexus for teaching me how to make input events!