Author Topic: WarpGate Mod v1(By Chrisbot6 and Demian) - RELEASED  (Read 6738 times)

Good for a Fort Wars or something along those lines.

Or any type of community freebuild I suppose

Yeah the train mod sounds neat. When will it come out?
sometime in April

One question: Can one warpgate be in multiple networks, or is it exclusive to one network?

Damn. I was expecting a huge forcefield thing from Planetside 2. nvm, still nice though.

One question: Can one warpgate be in multiple networks, or is it exclusive to one network?
Multiple networks. Read the OP.

So, this is basically setPlayerTransform with a dedicated brick?

So, this is basically setPlayerTransform with a dedicated brick?
Congratulations! You win the "can't read OPs" award!

useful for cityrp builds

can it be on rtb my anti virus blocks media fire.

can it be on rtb my anti virus blocks media fire.
It's awaiting approval right now.

Actually it's been waiting for about a week ):

Rendermen were waiting for a month, so I guess we'll have to see. I'm keeping in mind here that there aren't as many RTB staff as there used to be, and both of them have lives.

Seriously, add saving support. This is really going to suck when I reload my Futuristic City I'm working on right now.
I don't even want to think about how bad it'll be when it's done.
« Last Edit: April 12, 2013, 11:16:04 PM by superdupercoolguy »

Suggestions:
ADD SAVING SUPPORT.
Let you make some gates exclusive to one network, or lockable and unlockable (seperate locks and unlocks for each player)