Author Topic: WarpGate Mod v1(By Chrisbot6 and Demian) - RELEASED  (Read 6746 times)

Chrisbot6's Warp-Gates

Description
A long-time project of mine, these cool, user friendly gates allow for easy cross-map navigation. Just plonk one down and voila, you're connected to the whole server via a teleportation link thingy. (patent pending for teleportation link thingy)

Usage
Here's how they work:
- There are three types of gate: Standard, Transmit-Only and Receive-Only
  - Standard can be teleported to and from
  - Transmit-Only can only be teleported from
  - Receive-Only can only be teleported to

- When standing on a warpgate you can use the command "/warpto [name]" to go to others

- If you are the owner you can also change it's name with "/renamewarpgate [name]"

- Warpgates can also be hidden. This means nobody can see them in lists but they can still get to them by typing their name.
  - The owners of warpgates can hide them with "/togglegatevisibility"

- Warp-Gates can also be "Disabled" by turning their raycasting off, therefore stopping them from being teleported to or from.

- Also, networks:
Quote
You can set a warpgate's network with [/setwarpnetwork (NAME)]. Networked gates can only teleport to other networked gates in the same named network.


Pics!



D0wnl0ad
http://www.mediafire.com/?3m0sg1jgz7331w1



THE CATCH: Warpgate settings will not reload with a save file. That means that if you build lots of warpgates you'll have to rename them when the file is reloaded. I plan to make this easier in the future or may even find a way to fix it entirely, but for now it's there.
« Last Edit: March 12, 2013, 03:05:21 PM by chrisbot6 »

Awesome! Beam me up!

Can you make a version that you can change the print on?


Credit please.
Oh stuff not again.

Your name's in a text file hidden in the mod btw (:

Cool. *cough cough* national socialist Zombies *cough cough*

So is this like Modular Teleports but easier?

It looks cool but I think someone should make a better model for the brick.

Awesome!

Did you add the events I suggested?



Cool, great job! I think the model and concept is very well done

However I think Yin Yang might have a point. The one main difference I can see in functionality, while it is a big difference, is that any transmitting-warp gate can warp to any receiving-warp gate. But still, this could be very useful, good job!

Events to disable/enable certain WarpGate points would be neat. It could then be used in RPG's to make travelling to other places when you unlock them.

isn't there an event that renames bricks or something


I want that train mod
Ontopic: Nice addon, it'll help a lot

Yeah the train mod sounds neat. When will it come out?