Poll

Good idea?

Yes (explain if possible)
5 (83.3%)
No (explain if possible)
0 (0%)
Yes, but I have a suggestion (post)
0 (0%)
No, but you could do x to make it better (post)
1 (16.7%)

Total Members Voted: 6

Author Topic: Game Mechanic(s) Concept [Video #3]  (Read 1517 times)

i like this

i like you

let me pee on you

Perhaps signs should not be a set-standard icon, but rather an evolving symbol that through the game alters itself based on the experiences of the player.

Don't want to impede too much on your idea, as I think its really quite good, just thought I'd throw something out there for ya.

Perhaps signs should not be a set-standard icon, but rather an evolving symbol that through the game alters itself based on the experiences of the player.

Don't want to impede too much on your idea, as I think its really quite good, just thought I'd throw something out there for ya.
i like that idea, but i don't feel like it'd work well with the way the game is planned to work :(

Skill types video should be out tomorrow if I don't decide to not work on it.

videos are good; points very clarified.
I'm still a bit etchy sketchy about the physical mechanics combination with statistical mechanics.

i'm thinking side-scroller if i do make it, but this is to talk about the main mechanics.
I'm thinking isometric might be more appropriate for this. I think your ideas are cool and all but you really need to think about physical mechanics; they're just as if not more important than statistical mechanics.

a pretty good point; at this point it'd be better off thinking about that kind of thing i think

a bit unsure about it being isometric though. i don't have much knowledge in that area and i can't really envision the game working that way well

Video #3 on skills out.


Skills


i think a custom voxel engine has been decided for the game. this will allow for implementation of several mechanics and ideas much better and i think it'll improve the overall experience if we do it right
« Last Edit: May 19, 2013, 09:35:47 PM by otto-san »