Author Topic: Which graphics card is the best for M:LL  (Read 2424 times)

i'd like to see your source for that

It's called personal experience. Anything above 30 is indescernable to me.

My point being is that telling someone to drop the extra money to get "über-1337 719192fps" GPU's is stupid unless you REALLY HAVE/WANT to have those extra frames for recording or whatever. OP is asking for a GPU that can run M:LL well, and I consider well above 27 fps. It isn't a stuff rate, just as long as its consistent.
« Last Edit: May 28, 2013, 04:48:28 PM by ShadowsfeaR »

I'm not going to be intensely technical about this stuff. Because seriously anything above 30 fps in a game with maxed graphics is not noticeable, consciously. It becomes a problem when you drop below 24/5.

You also have many other factors to put in. Like the Hz rate of your monitor.
If you have a 60Hz monitor, you will not see more FPS than 60 even if you get like 400.
Let's put it this way, say you have a monitor capable of 4000 Hz. You play a game at 4000 FPS. Now after you play it at 30 FPS you will notice a huge difference in smoothness, a huge one. Sounds to me that you aren't paying close enough attention to it. Same goes for 120 FPS vs 30 FPS, any person can distinguish the difference, if you can't it actually sounds like a serious vision problem, not to be rude.

It's called personal experience. Anything above 30 is indescernable to me.
Again, it doesn't prove that the human eye has a limit of 30 FPS just because you can't tell the difference between FPS speeds yourself. Many people can easily distinguish 30 FPS from 60 FPS.


But yes I understand what you're trying to say, that 30 FPS is enough for gaming, which it is. But it's much smoother to get even higher FPS and it makes it more enjoyable.
« Last Edit: May 28, 2013, 04:53:08 PM by Blockzillahead »


You also have many other factors to put in. Like the Hz rate of your monitor.
If you have a 60Hz monitor, you will not see more FPS than 60 even if you get like 400.
Let's put it this way, say you have a monitor capable of 4000 Hz. You play a game at 4000 FPS. Now after you play it at 30 FPS you will notice a huge difference in smoothness, a huge one. Sounds to me that you aren't paying close enough attention to it. Same goes for 120 FPS vs 30 FPS, any person can distinguish the difference, if you can't it actually sounds like a serious vision problem, not to be rude.
Again, it doesn't prove that the human eye has a limit of 30 FPS just because you can't tell the difference between FPS speeds yourself. Many people can easily distinguish 30 FPS from 60 FPS.

If we're talking about a general consumer market, you can't assume everyone has the ability to easily distinguish high FPS's and lower framerates, and also have 4000Hz monitors. I'm not saying you're wrong, I'm just asserting that you have to consider a person's price range, which in here obviously isn't $1000.

Hahahahahaha

XFX 7950 DD

5760x1080 at 60fps with fair overclocking

Your video card is stuff and you should feel bad.

 http://m.newegg.com/Product/index?itemNumber=N82E16814150588
Couple of those in crossfire and you're set
You must have done something wrong, the link is sending me to some $350 pile of garbage.

If we're talking about a general consumer market, you can't assume everyone has the ability to easily distinguish high FPS's and lower framerates, and also have 4000Hz monitors. I'm not saying you're wrong, I'm just asserting that you have to consider a person's price range, which in here obviously isn't $1000.

I know, all I was trying to say is that the human eye doesn't have a low limit. It's probably somewhere in the thousands, it gets really technical.

I know, all I was trying to say is that the human eye doesn't have a low limit. It's probably somewhere in the thousands, it gets really technical.

Yeah I probably should have restated my original post, but I think what I meant was the visual limit between obvious frame latency and an "organic" and comfortable framerate.

20-30FPS is generally what's considered the "playable" fps.
for me playing under 60 FPS is painful
but because of that all my games are at minimum settings :(

If we're talking about a general consumer market, you can't assume everyone has the ability to easily distinguish high FPS's and lower framerates, and also have 4000Hz monitors. I'm not saying you're wrong, I'm just asserting that you have to consider a person's price range, which in here obviously isn't $1000.
you also cant assume the op cant tell the difference between 30-60 FPS

for all we know the op could tell a difference between 60-120 fps.

you also cant assume the op cant tell the difference between 30-60 FPS

for all we know the op could tell a difference between 60-120 fps.

Lowest common denominator to appease the largest market.