There could probably be way to package a .cs file and a .dsq so that the .cs file tells the the .dsq to be activated when a certain button is pressed, or something.
I highly /support.
DSQ Tweaker was a bit of a nuisance to say the least. I'll be impressed if you make anything really useful.
Whenever I open a .dsq file, I can only change the rotation of body parts which move in the animation, (I can't raise the arms in the falling animation because they don't move at all by default)How did you cause the player's head to go crazy like in your video with DSQ Tweaker?