Author Topic: Bethesda to release TES: Anthology  (Read 4760 times)

I loved oblivion and skyrim, i got beta access to TESO about 3 months ago and it was fun.

HERESY! There was no autosaving in the original fallouts and the game punished you for not manually saving saving which added to the challenge. You could start the game and leave the vault and possibl get killed in a random encounter with Radscorpions.
That wasn't challenging

That was punishing and inconvenient.


Too many games these days hold your hand and there is no way actually lose the game. If you die a game now days it is not a big deal because you'll just start back at the last check point or autosave. If you forgot to save in an old game you either had to start over or go back to a really old save. Games like Wasteland and Fallout are based around real life consequences, meaning that if something goes wrong you were stuck with the consequences. In Fallout's case you could back to previous save, but you had to manually save making it a little rogue like. So the player had to stay alert and save every so often just incase you might crash or if something doesn't go wrong or to leave off somewhere and pick up when you play again. Although Fallout crashes less often than any game that uses the gamebyro engine.

Too many games these days hold your hand and there is no way actually lose the game. If you die a game now days it is not a big deal because you'll just start back at the last check point or autosave. If you forgot to save in an old game you either had to start over or go back to a really old save. Games like Wasteland and Fallout are based around real life consequences, meaning that if something goes wrong you were stuck with the consequences. In Fallout's case you could back to previous save, but you had to manually save making it a little rogue like. So the player had to stay alert and save every so often just incase you might crash or if something doesn't go wrong or to leave off somewhere and pick up when you play again. Although Fallout crashes less often than any game that uses the gamebyro engine.
quicksave is your best friend

also, pretty much every game holds your hand outside of multiplayer

That why I said games most these days, very few stick to the old ways. Most older games were much more difficult.

that doesn't make them good

I would really love to get into the older Elder Scrolls games, but sadly they are too dated for me.

I purchased Morrowind and I just couldn't play it.
Not for it's old graphics or anything, just simply from it's gameplay.
The gameplay seemed more outdated, slower and clunkier.

It's the same reason I couldn't get into the old Fallout games, even though I've tried all of them.


And before Harm jumps on me, I do like some older games which he goes on about.
I'm a fan of Baldurs Gate in particular.
I wish there were more modern games of that series.
I also really liked the PS2 series Baldurs Gate: Dark Alliance. That game practically defined my young childhood.

I would really love to get into the older Elder Scrolls games, but sadly they are too dated for me.

I purchased Morrowind and I just couldn't play it.
Not for it's old graphics or anything, just simply from it's gameplay.
The gameplay seemed more outdated, slower and clunkier.

It's the same reason I couldn't get into the old Fallout games, even though I've tried all of them.
Well at least you gave them a chance instead of just judging them based of looks.

HERESY! There was no autosaving in the original fallouts and the game punished you for not manually saving saving which added to the challenge. You could start the game and leave the vault and possibl get killed in a random encounter with Radscorpions.
but that's forgetin stupid
tedious and frustrating is not fun
I've tried Fallout 2 and it wasn't my thing. turn-based combat is just boring to me
the first two Elder Scrolls games weren't fun for me either. especially Arena