Author Topic: Suggustions for new TF2 Weapons.  (Read 1157 times)

i wish some one made a dig dug boots item for scout already.

https://www.youtube.com/watch?v=SPsF0zbbKhk

Not exactly, what you wanted.

What if the engineer had a new primary, called the texas two-shot. Fires two shots, 25% magazine increase, 30% max ammo increase, 25% damage penalty.

For sniper, Sydney's finest, melee, 10% damage increase, +25 health, +15% explosive vulnerability.

Heavy, Buisness Runner, Secondary, Shotgun,   -25% magazine size, 15% damage increase, + 10% max ammo capacity, - 15 health.
« Last Edit: August 12, 2013, 08:11:38 PM by querty67 »

What if the engineer had a new primary, called the texas two-shot. Fires two shots, 10% magazine increase, 30% max ammo increase, 25% damage penalty.
>two shots
>7 round magazine
what.

For sniper, Karate, melee, same damage as kukuri, right click: unleash a fury of karate moves.
might as well go and download the reanimation because everyone has already done this

Heavy, Buisness Runner, Secondary, Shotgun,   -25% magazine size, 15% damage increase, + 10% max ammo capacity, - 15 health.
no, heavy doesn't need another stuffty shotgun

The MultiTask thing might work if the metal gets divided as it normally does (MAYBE with a reduced cost but you'd have to test it out) and the same thing applies to damage taken to buildings.

As in, if someone damages your teleporter the sentry would also get damaged. Could be interesting.