When someone dies, their body has physics, retains their appearance, and can be carried and info can be known about them (Like in mafia madness)
The things that it says about their death can be:
Shattered Ribs (Being slammed into a wall)
Crushed legs (Falling)
Cardiac Arrest (Self Delete)
1st Degree Burns (Fire)
Loss of Grey Matter (Killing blow to the head)
Spongification (More than 30 bullets)
Shot to death (Less than 30 bullets)
Dismemberment (Explosion)
Broken Limbs (Blunt weapon)
Punctured Organs (Sharp weapon)
Excessive Blood Loss (Bleeding out)
This should only be able to be in game modes where you can't respawn.
Unless of course, they are revived...
The uses of this would mainly be in "Last One Standing" DMs, or maybe something that would require stealth, like sneaking onto a boat, taking out the guards, and dumping them into the water. Or prison.
But then again, it would be hard to code the differences between being shot to death, or spongified, or the differences between sharp and blunt weapons.
This would be one hell of a challenge to code...