Author Topic: Improved Corpses  (Read 1432 times)

When someone dies, their body has physics, retains their appearance, and can be carried and info can be known about them (Like in mafia madness)

The things that it says about their death can be:

Shattered Ribs (Being slammed into a wall)

Crushed legs (Falling)

Cardiac Arrest (Self Delete)

1st Degree Burns (Fire)

Loss of Grey Matter (Killing blow to the head)

Spongification (More than 30 bullets)

Shot to death (Less than 30 bullets)

Dismemberment (Explosion)

Broken Limbs (Blunt weapon)

Punctured Organs (Sharp weapon)

Excessive Blood Loss (Bleeding out)


This should only be able to be in game modes where you can't respawn.
Unless of course, they are revived...

The uses of this would mainly be in "Last One Standing" DMs, or maybe something that would require stealth, like sneaking onto a boat, taking out the guards, and dumping them into the water.     Or prison.

But then again, it would be hard to code the differences between being shot to death, or spongified, or the differences between sharp and blunt weapons.

This would be one hell of a challenge to code...

That would take pretty long to develop it.

I give this support, because it would be hard, but worthwhile to code.
/support

not super hard the only hard one would be distinguishing between the different ways of death by weapons
you could use some guess work like if the weapon has keywords like "fire" "flame" "flamethrower" you can guess that the weapon would cause burns, there aren't too many fire based weapons so you could just make a list aswell
theres only like 1 blood mod so it wouldn't be hard to find for blood
the hardest would be distinguishing between blunt and sharp objects, that way of dying may have to be dropped as there are a ton of melee weapons, a list of keywords could probably be used here aswell but there are tons and tons of names for melee weapons
and I would need some models if you wanted actual visible damage


a more practical way to do this would be to make a weapon pack with weapons that share specific CI, hide kill messages, then have a tool that can examine corpses to see the CI of the weapon that killed them

so for instance, within the weapon pack knives and other types of blades all share the same 'cutting' CI, so examining the corpse will give you a general idea of how they died and narrow down suspects but not enough to see precisely who did it

I already suggested this

Or make a set of weapons specifically for these effects
Hm... yeah that would work too!