Author Topic: Will increasing the packet rate lead to faster .bls uploading?  (Read 809 times)

I was thinking if increasing the $pref::net::packetRateToClient and $pref::net::packetRateToServer variables (on both the server and the client) from 32 to 1024 would increase the data transfer rate between the Blockland server and client. One useful feature of this is faster .bls save uploading.
Is there any way you can increase these variables without BL changing them back to default?

There is no way to change either of these.

The real way to do it is some sort of TCP listener which Blockland should have had years ago.

Is this Blockland's fault or the Torque engine's fault?

Well, the fix is simple, but the original issue is caused by the limitations of TGE. Badspot has mentioned some time ago that he looked at changing the packet size limit.

The mistake here is that you're trying to transfer large amounts of data unrelated to game simulation which Torque was never made to do.