I have requested this twice before, and (I think) was worked on for a bit by someone, but was never finished. Could someone make it?
Description:
This output event modifies the specified variable of all players.
Example:
[Onrelay] [Minigame] [VCE_ModifyVariableAll] [Hunger] [Subtract] [1]
In the above example, every time a brick fires a relay, every minigame-engaged person's Hunger variable loses an amount of 1.
IfVariableAny would check if anyone's variable is the specified amount
Example:
[2] [Onrelay] [Minigame] [VCE_IfVariableAny] [Hunger] [==] [0] [3 3]
[3] [OnVariableTrue] [Player] [Respawn]
In the above example, when a relay is fired, a conditional is set up where if any player's Hunger variable dips to 0, they are respawned.