Poll

Which idea sounds better?

The Hunger Games Deathmatch
The Medieval RP

Author Topic: I Am Currently Debating Two Projects I Want to Start and Require Input.  (Read 2783 times)

Cancer Valley is my favorite map you've posted. I think this would work out perfectly as a Hunger Games DM.

No, no, that's not what I meant! I meant the size of the maps/fast pacedness of the game was the issue! Although, now that I'm playing again, I'm not sure that's an issue.

I didn't take pictures of the whole map. They're fine for shorter games, and have plenty of tunnels, secrets, and what not. Plus, the point of the thread was to find supporters so that I can redo this, so I guess they should suck a little bit.

asks for input and then defends the flaws

alright lol

asks for input and then defends the flaws

alright lol

I refuse to admit that it's a flaw. I think it's great the maps are small. And they aren't even that small. :S

25,000 bricks on average, in my opinion, should not constitute as a small map. Maybe a medium-small map, but it's only for 12 players, and the combat isn't that fast-paced.

I refuse to admit that it's a flaw. I think it's great the maps are small. And they aren't even that small. :S

25,000 bricks on average, in my opinion, should not constitute as a small map. Maybe a medium-small map, but it's only for 12 players, and the combat isn't that fast-paced.
brick count is not a reflection of map area

brick count is a reflection of the brick count

That map is awesome. I really like the terrain, although I can't imagine a big enough map with it to be a Hunger Games Arena.
The arenas need to be big and using that style it would be really brick intensive. Not to mention it's all in zone bricks so you can't haver water.

I do think it's pretty though and I really like how varied the envirornments are.

However if you do go the Hunger Games route, you'll have some competition.
I already have a fully scripted Hunger Games arena, with hunger, hydration, randomized weapons spawning, random events, and a lot more.
I'm currently working on The Hunger Games 2 which is a much larger map on several islands. It isn't done but it is really neat.

Heres a picture of the old map:


It's about 840 64x64 plates large and 100% handbuilt.

The new map will be over 2000 64x64 plates, but to be fair about 500 of them will be water.

Some screenshots:



Although I wont be hosting it for about 2 months until the second one comes out, so if you think you can make a good one I completely urge you to go for it.

did no one suggest yet that you take all of them and combine them?
if not i'm suggesting it

wait, are they already all combined and did i miss where it stated that

did no one suggest yet that you take all of them and combine them?
if not i'm suggesting it

wait, are they already all combined and did i miss where it stated that

I don't want to combine them. They all have different quirks that make each of them unique that would be lost if they were combined. For example, the swamp is supposed to be melee-only, as having lots of bows would nullify the challenge of the map and make it a royal pain in the ass. Other maps have low resources, diversity in weapons, or even 1 weapon as I plan for one map (it'll make more sense in context).

Also, Zalot, I've yet to play on your new server, but I am certain the 2 games have different qualities to them in gameplay. I do not want hunger or hydrataion in my game, as I need people to focus on deathmatch, and it would do little to affect the game, as it is quite small.

I just realized that if my math is correct, the maps are small. 320x320 is not that large on paper, but I'm being honest when I say that they feel larger.

Now that I see some interest for server improvement, I'm going to make a separate OP over the weekends so I can look for contributors. I'm keeping my brick-heavy zonescaping because it truthfully adds size and depth to the map. It's harder to run across a map with bumps everywhere, no?


Honestly (and this is just my opinion) I think that a Hunger Games server needs to be slow and stealthy. If it is just a randomized DM then I really don't see the point. You could always try making an arena gamemode or something else original.

Modular terrain is the best option. It's quick and easy to get the hang of, and while it definitely isn't as pretty as normal brick terrain, it will really show well with the size and brick efficiency

53760x53760 > 320x320

Honestly (and this is just my opinion) I think that a Hunger Games server needs to be slow and stealthy. If it is just a randomized DM then I really don't see the point. You could always try making an arena gamemode or something else original.

Modular terrain is the best option. It's quick and easy to get the hang of, and while it definitely isn't as pretty as normal brick terrain, it will really show well with the size and brick efficiency

53760x53760 > 320x320

You're free to disagree, but I've found that smaller maps require players to be stealthy. I've been brutally murdered on several occasions by a player who snuck up on me in broad daylight. I don't recall where they shot me from, and who it was. Also, the DM is not randomized. The maps are, but that's to reflect the way maps worked in the book.

Anyway, I am content with the map sizes and feel the pace of the game is good enough for me. I like that secret caves and tunnels can be effortlessly added to zonescape, but if I do learn how to use GSF, I will consider it for other projects.