Author Topic: (GameMode Suggestion) Office Warfare  (Read 663 times)

Office Warfare

~Teamkilling, yay!~

In this TDM gamemode, there are two teams: Manager, and Workers.
Workers will usually have 2 weapons: Office Chair, and a Coffee Mug.
The office chair will do 5 damage, and it works like the Sword item - you hit people with it.
The coffee mug can only be used once. It's a melee item. It will cause 2 damage and make your screen pure white for 4 seconds. You hit someone with it, it breaks. It will, again, temporarily damage someone's vision for 5 seconds. There is a 1 in 10 chance that you will have a Regular Gun.

The Fire Extinguisher - This item is placed everywhere. Almost. It works like the Flamer in the 40k weapons pack. It's effect is the same as the Coffee Mug. It will blind people for 5 seconds. The Fire Extinguisher will do no damage at all.

For the Manager team, this will work like one of Xalos' servers. When you are killed 60 times, you will get a RAGE level full. (not actual kills) But for this, It's called Promotion Level. When it is 100%, you will get 200 health, a Medkit, Guns Akimbo, and a sword. You can not become Manager while someone is Manager. When the Manager is killed, he will turn into a Worker until his Promotion Level is 100% again. Since there's only 1 team (without manager), you CAN teamkill. To avoid both Spawnkilling and helping, If you kill the same player 3 times in a row, he will become invincible for the rest of the round. To make it fair, he can't kill you, and you can't kill him.
I'm still thinking of ideas for this. If you guys can think of any, you'll get all the credit for the idea if you want.
Would this be possible?

this sounds horrible

workers as a whole do too little damage to even attempt to fight a manager and they have to rely on a weapon that they'll only get out of luck or a one-use weapon that doesn't even serve to do damage

being killed 60 times is completely ass-backwards because people usually don't even get killed 60 times on one server in the first place, and if you get killed 3 times in a row anyway he is invincible and can't even get hit by you at all and now cannot fight you at all

eventually a manager would kill everyone in the server 3 times (because he's basically completely unchallenged), thus making it impossible for him to kill or be killed by anyone else, and the game immediately stagnates

the issues though are that everyone does too little damage mostly it seems like you're functionally trying to make a boss game

there are better things to pattern boss games off of, however, then pecon's boss battles.

Much less the whole basis is jumbled.  This is frankly not a good idea.

This honestly seems like something you came up with in the shower or something.

hey dont knock showers

a lotta good happens in showers its not their fault

mk
Let me state out flaws.
The office chair will do 5 damage, and it works like the Sword item - you hit people with it.
The coffee mug can only be used once. It's a melee item. It will cause 2 damage and make your screen pure white for 4 seconds. You hit someone with it, it breaks. It will, again, temporarily damage someone's vision for 5 seconds.
5 damage is almost nothing, you know you'll have to hit someone 20 times to kill them right?
When you are killed 60 times
Needs to be waaaay smaller.
Since there's only 1 team (without manager), you CAN teamkill.
Why not just make it a DM then?
To avoid both Spawnkilling and helping, If you kill the same player 3 times in a row, he will become invincible for the rest of the round. To make it fair, he can't kill you, and you can't kill him.
tbh that is a terrible idea.

The idea's neat though.

haha. implying people would deal with some awful server like this for 60 lives.

Yeah this went down easily.