that would completely the vignette on my end
package blah{function clientcmdsetvignette(){}};activatepackage(blah);If that doesn't work do clientcmdsetvignette(0); every time it gets set
Thanks, clientcmdsetvignette works for me. It took me a while to figure out the proper syntax though. For anyone else who wants to know, it needs to be entered like this to make it invisible:clientcmdsetvignette(0, 0, 0, 0);The first 3 numbers don't actually matter, just the 4th one to set the alpha value to 0.
That would work because it's just giving it false arguments, but the real syntax is:clientCmdSetVignette(multiply/bool, "R G B A");
replace the vignette image in the game files with a blank image
There would still be vignette multiplication.