Author Topic: No vignette, ever  (Read 733 times)

I'm looking for a clientside add-on that would completely disable the vignette on my end, all the time, because I hate it.  The vignette is client-side right?  Should be possible.
« Last Edit: November 08, 2013, 06:49:28 PM by Plastiware »


package blah{function clientcmdsetvignette(){}};activatepackage(blah);

If that doesn't work do clientcmdsetvignette(0); every time it gets set

packaged the code, not working

package blah{function clientcmdsetvignette(){}};activatepackage(blah);

If that doesn't work do clientcmdsetvignette(0); every time it gets set

Thanks, clientcmdsetvignette works for me.  It took me a while to figure out the proper syntax though.  For anyone else who wants to know, it needs to be entered like this to make it invisible:

clientcmdsetvignette(0, 0, 0, 0);

The first 3 numbers don't actually matter, just the 4th one to set the alpha value to 0.
« Last Edit: November 08, 2013, 07:57:45 PM by Plastiware »

Thanks, clientcmdsetvignette works for me.  It took me a while to figure out the proper syntax though.  For anyone else who wants to know, it needs to be entered like this to make it invisible:

clientcmdsetvignette(0, 0, 0, 0);

The first 3 numbers don't actually matter, just the 4th one to set the alpha value to 0.
That would work because it's just giving it false arguments, but the real syntax is:

clientCmdSetVignette(multiply/bool, "R G B A");

That would work because it's just giving it false arguments, but the real syntax is:

clientCmdSetVignette(multiply/bool, "R G B A");

Thanks!


replace the vignette image in the game files with a blank image

replace the vignette image in the game files with a blank image

dont forget to set it to read only

replace the vignette image in the game files with a blank image
There would still be vignette multiplication.

You don't need the args correct, giving it false arguments results in the vignette being gone.

There would still be vignette multiplication.
yeah, and frankly i feel like getting rid of those would probably just detract from the overall intended look of a server
when i host i usually apply a lot of multiplication to create a fake bloom in the skybox