Author Topic: Weapon Particle Mounting  (Read 1346 times)

I know how to make particles emit from the muzzlePoint like the fire on the destructowand, but how do I make a particle emitter from another point, say, the mountPoint of a weapon?

Rocket launcher:
Code: [Select]
stateEmitterNode[2] = tailNode;
For the smoke which comes out the back when you fire it.

stateEmitterNode[state number]                             = jointnameNode;

Basically this is from the Weapon Image States part of the script at the very bottom.