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Weapon Particle Mounting
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Topic: Weapon Particle Mounting (Read 1347 times)
SolarFlare
November 05, 2007, 06:28:51 AM
I know how to make particles emit from the muzzlePoint like the fire on the destructowand, but how do I make a particle emitter from another point, say, the mountPoint of a weapon?
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Space Guy
November 05, 2007, 10:52:24 AM
Rocket launcher:
Code:
[Select]
stateEmitterNode[2]
= tailNode;
For the smoke which comes out the back when you fire it.
Muffinmix
November 07, 2007, 10:53:28 PM
stateEmitterNode[state number] = jointnameNode;
Basically this is from the Weapon Image States part of the script at the very bottom.
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Weapon Particle Mounting